"Rapid" does the same damage, but increases energy consumption, but seems to have more "on hit" effects. The " + " variant (like " II+ ") only increases the stats.Ĭlassic setup, usable on a lot of ships: "Powerful Gauss" with an energy catalyst, "Powerful Autocannon" with a kinetic catalyst. Tier 1-4 have of course more powerful stats, and increase the numbers of passives, devices and cargo slots available. Firepower however the one attribute everyone loves. A Vindicator for example loves Expertise pushed to the max for some builds. The defensive attributes (structure and resistance) are usually less useful than the offensive attributes (firepower, precision, expertise, utility), especially for Rifts.Įach ship class may have different preferences for their attributes. Having a Scout with a Marksman Railgun and maxed Expertise and you can fire at almost 10km and oneshit almost all enemies on Very Hard. Mine is bound to Mouse4, so it can easily be used in combat. You can toggle inertia on / off in the options. Ship vendors regenerate their ship inventory once per hour (a partial reset after a view minutes, then a few more ships regenerated after a few more minutes etc), so hunting for a specific set of passives can be done this way. Check them out for your preferred ship type on webpages like Some of the passives are unimportant, others are brutally OP. Every ship type have between 1-4 random generated passives, and there are around 6 passives.
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